Interview on AXSChat

Just before the 2022 Christmas break I had a chance to chat with the lovely people over at AXSChat. We covered all sorts of topics ranging from growing accessibility organically within an organization, the importance of ATAG in authoring apps, educational content, and much more! Resource links Watch on Vimeo Listen to the podcast Follow […]

Automate Like a Beast with Raycast

As a designer, I love exploring new tools to speed up design and dev. Right now, I’m super impressed with how much Raycast can accelerate your workflow. What is it? Raycast is Mac-only app like Spotlight, Alfred, and whatever other launcher software you may have used, but with a built-in store for using new extensions, […]

Start Using Standardized UX Metrics

Trying to gauge if a design you’ve worked on tests successfully can be stressful. What do you track, listen to, measure, and so on to see if you’ve improved? But did you know that there are battle-tested standardized usability question systems that tie directly to business value benchmarks like NPS (Net Promoter Score)? So how […]

Bye iOS, hello Android

Over the last year, I’ve made the switch from Android 10 to iOS 15, just to see what all the hype was about. And while I found the iPhone to be generally usable, there were some really major things that made me finally want to make the switch back to Android full time. What I’ll […]

Quick Thoughts on Naming

Naming things in your design system, as we all know, is hard. It’s so hard, in fact, that Christianity lists it as the oldest profession on record. It’s true! I thought it might be nice to share a few quick tips that have helped me over the years. Semantic First, Industry-Standard Second, Custom Third My […]

Preference Driven Design

Often when approaching a design for a new app or website, it’s a pretty ‘me’ focused experience. What do I think looks good, what will sell the most, and so on. And you know what, that can be fine as a creator, drawing others into what I feel would be awesome. And people want that. […]