Design

Interview on AXSChat

Just before the 2022 Christmas break I had a chance to chat with the lovely people over at AXSChat. We covered all sorts of topics ranging from growing accessibility organically within an organization, the importance of ATAG in authoring apps, educational content, and much more! Resource links Watch on Vimeo Listen to the podcast Follow […]

Start Using Standardized UX Metrics

Trying to gauge if a design you’ve worked on tests successfully can be stressful. What do you track, listen to, measure, and so on to see if you’ve improved? But did you know that there are battle-tested standardized usability question systems that tie directly to business value benchmarks like NPS (Net Promoter Score)? So how […]

Quick Thoughts on Naming

Naming things in your design system, as we all know, is hard. It’s so hard, in fact, that Christianity lists it as the oldest profession on record. It’s true! I thought it might be nice to share a few quick tips that have helped me over the years. Semantic First, Industry-Standard Second, Custom Third My […]

Preference Driven Design

Often when approaching a design for a new app or website, it’s a pretty ‘me’ focused experience. What do I think looks good, what will sell the most, and so on. And you know what, that can be fine as a creator, drawing others into what I feel would be awesome. And people want that. […]

UI is UX, UX isn’t UI

For those who don’t know, there is a classic confusion among the term UX and UI. User experience (or UX) is streamlining how people move through intent. Business goals are often added alongside this flow. User interface (or UI), is commonly where a user moves through that flow. User interface is commonly visual in nature, […]

UI is an Abstraction

Just a small thought, but I think an important one for this week. Have you ever thought about why we use apps, websites, and devices? It’s not because we like it – it’s because UI is an abstraction. We need to know if someone needs something from us. We want to let a company know […]